Gladiator Beast Deck Breakdown

Cards Usage Statistic

Main Deck

Gladiator Beast Bestiari
Gladiator Beast Bestiari
Gladiator Beast Bestiari
WIND 4
Gladiator Beast Bestiari
  • ATK:

  • 1500

  • DEF:

  • 800


If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".

Gladiator Beast Darius
Gladiator Beast Darius
Gladiator Beast Darius
EARTH 4
Gladiator Beast Darius
  • ATK:

  • 1700

  • DEF:

  • 300


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".

Gladiator Beast Equeste
Gladiator Beast Equeste
Gladiator Beast Equeste
WIND 4
Gladiator Beast Equeste
  • ATK:

  • 1600

  • DEF:

  • 1200


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".

Gladiator Beast Hoplomus
Gladiator Beast Hoplomus
Gladiator Beast Hoplomus
EARTH 4
Gladiator Beast Hoplomus
  • ATK:

  • 700

  • DEF:

  • 2100


If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".

Gladiator Beast Laquari
Gladiator Beast Laquari
Gladiator Beast Laquari
FIRE 4
Gladiator Beast Laquari
  • ATK:

  • 1800

  • DEF:

  • 400


If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".

Gladiator Beast Murmillo
Gladiator Beast Murmillo
Gladiator Beast Murmillo
WATER 3
Gladiator Beast Murmillo
  • ATK:

  • 800

  • DEF:

  • 400


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".

Gladiator Beast Retiari
Gladiator Beast Retiari
Gladiator Beast Retiari
WATER 3
Gladiator Beast Retiari
  • ATK:

  • 1200

  • DEF:

  • 800


When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari".

Test Tiger
Test Tiger
Test Tiger
EARTH 3
Test Tiger
  • ATK:

  • 600

  • DEF:

  • 300


If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.

Gladiator Proving Ground
Gladiator Proving Ground
Gladiator Proving Ground
Spell Normal
Gladiator Proving Ground

    Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.

    Mystical Space Typhoon
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      Bottomless Trap Hole
      Bottomless Trap Hole
      Bottomless Trap Hole
      Trap Normal
      Bottomless Trap Hole

        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

        Call of the Haunted
        Call of the Haunted
        Call of the Haunted
        Trap Continuous
        Call of the Haunted

          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

          Gladiator Beast War Chariot
          Gladiator Beast War Chariot
          Gladiator Beast War Chariot
          Trap Counter
          Gladiator Beast War Chariot

            When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.

            Mirror Force
            Mirror Force
            Mirror Force
            Trap Normal
            Mirror Force

              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

              Trap Dustshoot
              Trap Dustshoot
              Trap Dustshoot
              Trap Normal
              Trap Dustshoot

                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

                Trap Stun
                Trap Stun
                Trap Stun
                Trap Normal
                Trap Stun

                  Negate all other Trap effects on the field this turn.

                  Extra Deck

                  Chimeratech Fortress Dragon
                  Chimeratech Fortress Dragon
                  Chimeratech Fortress Dragon
                  DARK 8
                  Chimeratech Fortress Dragon
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                  Gladiator Beast Gyzarus
                  Gladiator Beast Gyzarus
                  Gladiator Beast Gyzarus
                  DARK 6
                  Gladiator Beast Gyzarus
                  • ATK:

                  • 2400

                  • DEF:

                  • 1500


                  "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".

                  Gladiator Beast Heraklinos
                  Gladiator Beast Heraklinos
                  Gladiator Beast Heraklinos
                  FIRE 8
                  Gladiator Beast Heraklinos
                  • ATK:

                  • 3000

                  • DEF:

                  • 2800


                  "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.

                  Main: 58 Extra: 15

                  2 cardCyber Dragon 2 cardCyber Dragon
                  Cyber Dragon
                  LIGHT 5
                  Cyber Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  If only your opponent controls a monster, you can Special Summon this card (from your hand).


                  2 cardElemental HERO Prisma 2 cardElemental HERO Prisma
                  Elemental HERO Prisma
                  LIGHT 4
                  Elemental HERO Prisma
                  • ATK:

                  • 1700

                  • DEF:

                  • 1100


                  Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                  1 cardGladiator Beast Bestiari 1 cardGladiator Beast Bestiari
                  Gladiator Beast Bestiari
                  WIND 4
                  Gladiator Beast Bestiari
                  • ATK:

                  • 1500

                  • DEF:

                  • 800


                  If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".


                  1 cardGladiator Beast Darius 1 cardGladiator Beast Darius
                  Gladiator Beast Darius
                  EARTH 4
                  Gladiator Beast Darius
                  • ATK:

                  • 1700

                  • DEF:

                  • 300


                  When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".


                  2 cardGladiator Beast Equeste 2 cardGladiator Beast Equeste
                  Gladiator Beast Equeste
                  WIND 4
                  Gladiator Beast Equeste
                  • ATK:

                  • 1600

                  • DEF:

                  • 1200


                  When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".


                  1 cardGladiator Beast Hoplomus 1 cardGladiator Beast Hoplomus
                  Gladiator Beast Hoplomus
                  EARTH 4
                  Gladiator Beast Hoplomus
                  • ATK:

                  • 700

                  • DEF:

                  • 2100


                  If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".


                  2 cardGladiator Beast Laquari 2 cardGladiator Beast Laquari
                  Gladiator Beast Laquari
                  FIRE 4
                  Gladiator Beast Laquari
                  • ATK:

                  • 1800

                  • DEF:

                  • 400


                  If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".


                  1 cardGladiator Beast Murmillo 1 cardGladiator Beast Murmillo
                  Gladiator Beast Murmillo
                  WATER 3
                  Gladiator Beast Murmillo
                  • ATK:

                  • 800

                  • DEF:

                  • 400


                  When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".


                  2 cardGladiator Beast Retiari 2 cardGladiator Beast Retiari
                  Gladiator Beast Retiari
                  WATER 3
                  Gladiator Beast Retiari
                  • ATK:

                  • 1200

                  • DEF:

                  • 800


                  When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari".


                  1 cardGladiator Beast Samnite 1 cardGladiator Beast Samnite
                  Gladiator Beast Samnite
                  EARTH 3
                  Gladiator Beast Samnite
                  • ATK:

                  • 1600

                  • DEF:

                  • 1200


                  If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".


                  1 cardGladiator Beast Secutor 1 cardGladiator Beast Secutor
                  Gladiator Beast Secutor
                  WIND 4
                  Gladiator Beast Secutor
                  • ATK:

                  • 400

                  • DEF:

                  • 300


                  If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".


                  1 cardRescue Cat 1 cardRescue Cat
                  Rescue Cat
                  EARTH 4
                  Rescue Cat
                  • ATK:

                  • 300

                  • DEF:

                  • 100


                  You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


                  3 cardTest Tiger 3 cardTest Tiger
                  Test Tiger
                  EARTH 3
                  Test Tiger
                  • ATK:

                  • 600

                  • DEF:

                  • 300


                  If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.


                  1 cardX-Saber Airbellum 1 cardX-Saber Airbellum
                  X-Saber Airbellum
                  EARTH 3
                  X-Saber Airbellum
                  • ATK:

                  • 1600

                  • DEF:

                  • 200


                  If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.


                  3 cardBook of Moon 3 cardBook of Moon
                  Book of Moon
                  Spell Quick
                  Book of Moon

                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                    1 cardCold Wave
                    1 cardCold Wave
                    Cold Wave
                    Spell Normal
                    Cold Wave

                      This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


                      1 cardGiant Trunade
                      1 cardGiant Trunade
                      Giant Trunade
                      Spell Normal
                      Giant Trunade

                        Return all Spell and Trap Cards on the field to the hand.


                        3 cardGladiator Proving Ground 3 cardGladiator Proving Ground
                        Gladiator Proving Ground
                        Spell Normal
                        Gladiator Proving Ground

                          Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.


                          1 cardHeavy Storm
                          1 cardHeavy Storm
                          Heavy Storm
                          Spell Normal
                          Heavy Storm

                            Destroy all Spell and Trap Cards on the field.


                            1 cardMystical Space Typhoon
                            1 cardMystical Space Typhoon
                            Mystical Space Typhoon
                            Spell Quick
                            Mystical Space Typhoon

                              Target 1 Spell/Trap on the field; destroy that target.


                              2 cardNobleman of Crossout
                              2 cardNobleman of Crossout
                              Nobleman of Crossout
                              Spell Normal
                              Nobleman of Crossout

                                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                2 cardShrink 2 cardShrink
                                Shrink
                                Spell Quick
                                Shrink

                                  Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                                  2 cardSmashing Ground 2 cardSmashing Ground
                                  Smashing Ground
                                  Spell Normal
                                  Smashing Ground

                                    Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                    2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                    Bottomless Trap Hole
                                    Trap Normal
                                    Bottomless Trap Hole

                                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                      1 cardCall of the Haunted
                                      1 cardCall of the Haunted
                                      Call of the Haunted
                                      Trap Continuous
                                      Call of the Haunted

                                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                        3 cardCompulsory Evacuation Device 3 cardCompulsory Evacuation Device
                                        Compulsory Evacuation Device
                                        Trap Normal
                                        Compulsory Evacuation Device

                                          Target 1 monster on the field; return that target to the hand.


                                          2 cardDimensional Prison 2 cardDimensional Prison
                                          Dimensional Prison
                                          Trap Normal
                                          Dimensional Prison

                                            When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                            3 cardDust Tornado 3 cardDust Tornado
                                            Dust Tornado
                                            Trap Normal
                                            Dust Tornado

                                              Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                              3 cardGladiator Beast War Chariot 3 cardGladiator Beast War Chariot
                                              Gladiator Beast War Chariot
                                              Trap Counter
                                              Gladiator Beast War Chariot

                                                When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.


                                                1 cardMirror Force
                                                1 cardMirror Force
                                                Mirror Force
                                                Trap Normal
                                                Mirror Force

                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                  2 cardStarlight Road 2 cardStarlight Road
                                                  Starlight Road
                                                  Trap Normal
                                                  Starlight Road

                                                    When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                                    1 cardTrap Dustshoot
                                                    1 cardTrap Dustshoot
                                                    Trap Dustshoot
                                                    Trap Normal
                                                    Trap Dustshoot

                                                      Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                      3 cardTrap Stun 3 cardTrap Stun
                                                      Trap Stun
                                                      Trap Normal
                                                      Trap Stun

                                                        Negate all other Trap effects on the field this turn.


                                                        2 cardChimeratech Fortress Dragon 2 cardChimeratech Fortress Dragon
                                                        Chimeratech Fortress Dragon
                                                        DARK 8
                                                        Chimeratech Fortress Dragon
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                        3 cardGladiator Beast Gyzarus 3 cardGladiator Beast Gyzarus
                                                        Gladiator Beast Gyzarus
                                                        DARK 6
                                                        Gladiator Beast Gyzarus
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1500


                                                        "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".


                                                        2 cardGladiator Beast Heraklinos 2 cardGladiator Beast Heraklinos
                                                        Gladiator Beast Heraklinos
                                                        FIRE 8
                                                        Gladiator Beast Heraklinos
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2800


                                                        "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                        1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                        Ally of Justice Catastor
                                                        DARK 5
                                                        Ally of Justice Catastor
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1200


                                                        1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                        1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                        Black Rose Dragon
                                                        FIRE 7
                                                        Black Rose Dragon
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1800


                                                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                        1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                        Brionac, Dragon of the Ice Barrier
                                                        WATER 6
                                                        Brionac, Dragon of the Ice Barrier
                                                        • ATK:

                                                        • 2300

                                                        • DEF:

                                                        • 1400


                                                        1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                        1 cardGoyo Guardian 1 cardGoyo Guardian
                                                        Goyo Guardian
                                                        EARTH 6
                                                        Goyo Guardian
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2000


                                                        1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                        2 cardStardust Dragon 2 cardStardust Dragon
                                                        Stardust Dragon
                                                        WIND 8
                                                        Stardust Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                        1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                        Thought Ruler Archfiend
                                                        DARK 8
                                                        Thought Ruler Archfiend
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 2300


                                                        1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                        1 cardX-Saber Urbellum 1 cardX-Saber Urbellum
                                                        X-Saber Urbellum
                                                        EARTH 7
                                                        X-Saber Urbellum
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1300


                                                        1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.


                                                        ocg
                                                        Gladiator Beast
                                                        5







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